Ich war selbst noch nicht drin - würde mich über paar Infos von den alten Hasen freuen.
Zugang: Über einen der Frontier Dungeons. SH ist wohl die Verbindung zwischen den drei FZ Dungis.
Setup? Ein paar Mal habe ich im LFG-Chat gelesen, dass ein 5er Setup gelaufen wird und dann mit xp-leechern aufgefüllt wird.
Ebenfalls höre ich von anderen, die mit meinem Reaver in DF leveln, dass ich doch einfach mal auf einen SH-Raid mitgehen soll, weil es da so super xp gibt.
Was ich so aus der Gilde mitbekommen habe, ist SH aber doch eher ziemlich hart. Lvl 48 Minimum, eher Lvl 50, ... Feuerschild traut sich mit 50 kaum rein, weil er keine SC hat...
Level 50 ist eigentlich Pflicht, in jedem Fall für die Tankklassen die auf Mütze bekommen. Dazu nach Möglichkeit ein Template für den Maintank. Teamspeak erleichtert die Sache ungemein.
Setup:
1. Cleric 2. Cleric 3. Theurg 4. Paladin 5. Schildtank (Reaver /Amrs / Merc) 6. Damagetank (Reaver/Amrs/Merc) 7. Random auch kleiner zum leechen 8. Random auch kleiner zum leechen
Summoner's Hall Raid We entered via Dodens Gruva, see maps below on how to reach Summoner's Hall from Dodens, and how to reach each boss mob inside the Summoner's Hall.
Summoner Cunovinda Upon entering the room, hug wall to avoid aggroing the summoner and go to the NW corner and set up. Pally attack mob and aggro and have rest of group attack, at some point the mob will teleport some or most of your party members to the ceiling of center of the room and you will suffer about 65% falling damage. It seems to teleport sporadically? Or maybe it was every 10% and last 5% after 50%ish health.
Summoner Roesia Again upon entering the room, hug wall and head to the NE corner and set up. Upon aggroing her, she will immediately summon about 4-6 floating bows which are purple con! Focus on clearing the adds, and have the pally tank the summoner. Once adds are cleared refocus on summoner. Pally may want to turn the mob to face the pillar for LOS as she can cast spells... She will spawn more purple floating bows (each time about 4 to 6 of them) sporadically. At about 15% she will cast a HoT spells which heals her. Make sure to slam/stun to prevent casting and have the theurg cast a full pet spam around that time to take her down fast.
Summoner Lossren Again, hug wall and enter room to the SE corner and set up. This mob is quit easiest. He will constantly spawn adds (yellow to orange) in the middle of the room. If the group stays in one corner, then not all of the mobs which spawn in the middle of the room will aggro. Have casters + maybe 1 melee help with killing the adds, and rest of the melee + pally focus on killing summoner.
Grand Summoner Govannon This mob is quite difficult and we sorta wiped 3 times without killing him. The problem was that the add that spawned was "bugged" since we didnt kill it fast enough. It is really important everyone stays on the pad or the add will teleport/throw people. Although after the add "bugged" there was no difference in staying on the pad or no, it just keep throwing the whole group.
The mob is located in the south end of the long hallway. There is a main pad located in the middle south end. Have the entire group stay on the pad and attack the mob. At about 90% he will spawn a giant add from the left side, stay on the pad and kill the add ASAP! Everyone but the pally should be killing the add, if left alone the add will constantly throw people from the room to the ceiling middle of the room. Which will result in high falling damages. If its not killed quickly enough it will wipe your group by constantly throwing people to the ceiling, people die, clerics run out of mana, pally dies...
Other Information: - most of the mobs in the hallways/rooms were purple con'd, most of them BAF'd, all/most are aggressive - the XP here is EXTREMELY good, some raids like to take 2 lower levels (40s+) to come leach XP (cannot roll) - careful when bringing your 49 toons here, as there is no more /xpoff.
Dirtymind
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