Hier mal die neusten interessanten Patchänderungen für Albion oder die die sich positiv für uns bei anderen Reichen auswirken:
Gruß Moon
Schamane Removed some single target disease spells (1.78) (#1454) Removed the aoe disease spell Infectious Spores from the shaman's Subterranean base line (1.78) (#1312) Wir bekommen dann evtl mal weniger Seuche im RvR ab
Merc, Reaver Pala Arms Change: The values of Determination have been lowered from 4/8/20/38/55% to 1/4/10/20/34% (1.76) (#3078) Eine sehr interessante Nachricht für alle Caster! Damit sollte man wieder mehr kiten um Charge oder SOS auszutimen. Alles an Crowdcontrol wirkt jetzt damit wohl wesentlich länger!
Theurg Change: Group damage add spells have been removed from the Enchantment spec line, the Darkness spec line and the Path of Earth base line (1.76) (#1305) Viel Spass beim Solobuffen^^
Wizzard: Change: The wizard spell lines Searing Wind and Simmering Cloud no longer have scaling durations and resist lower effects (1.75) (#1306)
Armsman: Change: The growthrate of the polearm style, Distract, has been lowered (1.75) (#1435) Change: Armsmen no longer receive a parry reactionary version of the Thrust style, Ratfang. (1.74) (#1427) Bugfix: The twohanded style, Double Back, now procs a 2s stylestun (#4058)
Reaver Change: Reaver auras will interrupt targets (1.72) (#1298) Das ist mal wirklich gut und nützlich und macht den Reaver noch interessnter für die Gruppe! Grade in den Keeps wohl super nützlich
Cleric Bugfix: Perfect recovery will restore full endurance (#4045) Bugfix: Buff shear spells will now damage the target on a buff removal (#4078) Change: Casting times of greater healing spell line have been increased (1.72) (#1292) Change: Casting times of group healing spells have been increased (1.72) (#1293) Change: The focus shield spells Hand of God, Spirit Shell and Nature's Cocoon can now be used against monsters (1.75) (#1302) Auch hier einige interessante Änderungen. Man kann dann wohl nach nem Perfect Rezz direkt mit kämpfen oder auch mit der Endu die Beine in die Hand nehmen. Eine gute Änderung. Das die Heilzauber jetzt noch länger dauern ist hart. Mal sehen in wie weit sich das auswirkt.
- Change: Group power regeneration spells from the Holism (Mana) spec line and the Domination (Mind Twisting) spec line have been removed (1.75) (#1304)
dürfen jetzt auch single buffen also Maria darf jetzt auch single buffen
We are going to replace the current new frontiers battlegrounds with the old frontiers battlegrounds Abermenai, Thidranki, Murdaigean, Caledonia and an additional one: Kaldrheim. This is being set up as a place to go to hone your RvR skills without needing to worry about being killed by much higher level characters. You do not have to go to this Battleground - if you wish you may still participate in the standard RvR raids and defenses. As a little compromise for the gap to level 50s opposed to pure classic we are going to add our own custom fifth battleground, Kaldrheim, so players can reach realm rank 3L0.
Here's an overview of the new (old) battlegrounds:
There will be no battleground after Kaldrheim. If you want to do RvR, gather your realm mates and take the battle to the frontiers. Note: There will be no replacement for the current Thidranki battleground. Thidranki will no longer be accessible after December 31st, 2013.
The /release command in the battlegrounds will be changed to work like everywhere else, meaning that if you release in a battleground, you will be moved to your bind point.
Realmpoint gain while dead
On October 18th we excluded dead players from gaining any realmpoints. Previously players always earned the full amount of incoming realm points, even when dead. This was unintended behaviour. Until live version 1.70 there was no realmpoint gain for dead players at all. With the release of the new frontiers expansion, this was changed: Beginning with 1.70 dead players received 25% of the realm points they would have gained when alive.
We discussed player feedback internally and have decided to accept the change from live patch 1.70 in order to lessen the penalty supporters and soft targets face in RvR groups. We understand it can be frustrating helping your team to win and not getting rewarded in any way.
House repossession reminder emails
We have changed the repossession reminder emails for guild houses. The same mails that single players get if their own houses' rent isn't paid will now be sent to the guild's contact email address. It can be stored by using the "/gc email " command. Please note that there is no verification system for these emails, so be sure to spell the address right.
Tajendi items
Exotic merchants from the Oasis of Ta-Iht in Tajendi have come to the capitol cities and have offered the Master Smith a deal: They are seeking old Tajendi items in exchange for a more durable variant. For a fee of 100g the Master Smith will offer you to exchange your current Tajendi items for new, revised items. These revised items are less powerful, but their durability is better than the durability of the old items. The old items will decay faster. Please understand that customizations to the current items (e.g. reskins) will be lost during the exchange process.
The liquors from the lands of Tajendi seem to be too strong for the kingoms's citizens: The Master Smiths have been arrested for drinking too much. They took the consumers's money and did nothing in exchange. They will be released when they are sober again.
Kind regards, Your Uthgard staff
Wenn Ihr noch nen Twink in Thid cappen wollt solltet Ihr das im Schwerpunkt machen - Zum Jahresende ist Schluss!
Change des Tages: 25% RPs und Bounty wenn man tot ist! Scheinbar realisieren die Herrschaften so langsam was sie anrichten und geben zumindest teilweise nach... Ein Hoffnungsschimmer.
war das cap vom 24 thidranki nicht immer 1L4 gewesen?
ich weiß nicht, was ich davon halten soll, dass das 44+ bg wegfällt. einerseits werden die chars mit 2L9 ins rvr geworfen, was im ersten moment sehr frustrierend erscheint, andererseits steigen die reichsränge da noch schnell, so dass man das relativ zügig ausgleichen kann außerdem sind die rr4+5 gruppen nicht nur futter für die high rr grps, sondern finden auch mal gruppen die schwächer sind
soweit könnte das möglicherweise sogar funktionieren, aber ob auf uthgard die rahmenbedingungen dazu passen bleibt abzuwarten aber ich glaube es sind nicht genügend spieler online, um als low rr auch mal im 16er oder 24er slot zu laufen und so was zu reißen außerdem sollen wohl die tasks weiter eingeschränkt oder ganz entfernt werden = noch weniger möglichkeiten außer bei grp fights anständig rp zu machen